Week 17 (23rd-27th February)
Monday 23rd
Speaking to Sean about next steps. I'm still working on the current draft of the script, I'd wanted to get it done for today but ran out of time. Need to get my current progress sent to him this afternoon, it won't be a complete draft cos I wasn't quite as far along as I thought I was. I'm getting stressed and overwhelmed by how far behind I am and the scope of the project. Currently looking at the possibility of cutting the living room interior, I'd have to shuffle a bit of the story but it could work (won't change it for this draft yet though); I still think the street set is necessary though I need to show the houses (make miniatures and full scale bases).
I need to start prototyping materials I want to use for the robots and the Inventor, practiucal exploration needs to happen ASAP. And maybe making another quick armature for me to use for test animations to get used to the rig and animating a human, make my way through the Richard Williams book. Doesn't have to be fabricated I can just use wire and K&S and track down some balsa wood from somewhere
Tuesday 24th - Wednesday 25th
Working on some matte painting variations for Catch Of The Day. First time matte painting but I REALLY like how all of these turned out! Had a lot of fun with look development. The aim was to have three very contrasting styles so that more avenues are covered before then starting to narrow in on a direction
For this first one I was trying to mimic Slime Rancher, since it was the main 3D style reference providedThe second one I decided to go very textured and painterly since Slime Rancher was quite smooth and realistic
For the third I went very simplified, rounded, graphic shapes. Think the team likes this the most and I think I do too, it's the most kid appropriate (and easiest).



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