CGI has occasionally been used in the past to recreate a stop-motion effect, but it doesn’t count as stop motion as it is created digitally. With this same logic, a stop motion style video generated by an AI would still not count as authentic AI. The amount of human effort that goes into could be an effective way to protest Generative AI.
Examples of CGI imitating a stop-motion effect include:
The Lego Movie (2014) - it's actually entirely CGI, as are most of the subsequent Lego movies
South of Midnight - stop motion is used in promo materials, and real models are scanned in, but the actual gameplay is CGI with the option to either play with the stop motion fps or the full 60 fps
Flushed Away (2006) - the only fully CGI Aardman film. While it isn't animated to imitate stop motion it does keep the iconic style
I know there are adverts and short films that mimic stop motion with CGI too, but am struggling to locate any at the moment. It's by no means a common technique to do entire projects like this, but studios like Laika have been integrating it in their films, such as for crowds and backgrounds. Anyway, my original point is that even though CGI can mimic stop-motion, it isn't authentic - and neither would any Generative AI imitation
Puppet Animation - Facial Animation
Some studios will do full head replacements (example: Jack Skellington from The Nightmare Before Christmas). But often just the faces will be replaced, in different expressions and mouth shapes for dialogue
Laika pioneered 3D printing for replacement faces, allowing for a wider range of microexpressions. The join seams are then usually painted out in post-production
Wendell and Wild (2023) was unique, in that the face plates were a featured part of the design
I had initially wanted to learn 3D character modelling to see if I could have a go at making my own 3D printed replacement faces. However I fear a whole detailed rigged humanoid face is still a bit too advanced for me, so I've decided to use a much simpler method
Armatures
Typically, puppets with have a metal armature inside functioning as a skeleton, and often use silicone for fabricating hands and skin. However due to my budget I’ve been using basic wire frames and sponge foam, most likely using a fabric coating instead. As much as I want to learn industry standard modelling techniques, I unfortunately don’t have the budget for that
Tuesday 14th October Didn't manage to get anything done the past few days, was at my two jobs. Mental health day, was struggling and needed a break. I might have to call it on the MAKE Fund application, realistically I won't be able to get all of my pre-production complete in only a few weeks. Ah well, maybe another opportunity will come along Wednesday 15th October I've decided to focus on the anti-AI theme as my research proposal rather than the idea of integrating a 2D workflow. The hybrid 2D workflow is a very interesting research direction that I will plan to explore in future, but I feel it's too ambitious and too far removed from what I originally wanted to do with my film which was to express my frustrations with the rise of AI. I have also decided to focus my R&D in Practice module research on AI instead of stop motion, as I am REALLY struggling to find any academic articles on stop motion and it ties directly into the themes of the film. If I were to disp...
Monday 9th More concepts. Mostly exploring the H3LPR 2.0 concept, where H3LPR is just in different iterations representing the different iterations of AI Started exploring a bit of environment design as well with the underground workshop and the furnace power source. I want dramatic and dangerous red lighting with this furnace Interesting ideas from feedback to explore. Susan suggested making The Inventor claymation because he's the only organic thing there, whereas everything else is crafted/scultped. I do really like implementing the animation medium AS a storytelling method, that's why I'm doing stop motion in the first place, so I'm VERY tempted to explore this! I know from previous experience that I struggled to not smush elements like clothes, so I might see about having only his head and hands be clay and the rest of his clothes still be textiles? I need to do a test comparing sculpted facial animation vs claymation facial animation. Perhaps it would be good to d...
Feedback from Semester 1: Detailed thematic direction for the project and strong visual imagination with engaging sketches. Clearer articulation of design choices would strengthen the conceptual foundation Deeper research of AI and clearer integration into the narrative world. Exploring strengths and limitations of current AI systems could offer meaningful narrative opportunities The final designs do not fully reflect the concepts you described (btw the designs are not finished or final). Reducing human likeness and instead emphasising unnerving, function driven or uncanny qualities may create a stronger contrast between the two robots and better support the narrative Further investigation of industry standard production pipelines would be beneficial. Understand what is technically feasible to help refine workflow and strengthen the practical realisation Potential narrative elements to explore: Strengths and limitations of current and older AI systems - outputs that initially appe...
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